Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//  Spandau MG 08
//SoundScript="LuaScripts\Sound\Vehicles\MG-34_AA.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]

PitchPoint = 0.028, -0.04, 0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -10.0
AnglePitchMax    = 55.0
AnglePitchDef    = 0.1
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 35.0
PitchAngularSpeed  = 30.0

FireArgumentNum  = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 4

FireAnimationTime    = 0.1
AttackAnimationTime  = 0.1

MuzzleDisplacement = 0.8, 0, 0
AttackDistance = 1500.0
AttackDistanceTrgGnd = 700.0
AttackDistanceTrgAir = 1500.0

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_GER_7-92_AP.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_GER_7-92_AP.bin"
	ExplosionScript = ""
	BulletsCount = 4000
	StartBulletSpeed = 900.0
	RealPhysicBullet = true
[end]

VisibleTraceNum = 4

NumBulletsInQueue = 40
QueueRechargeTime   = 1.0
BulletRechargeTime  = 0.12
FireDispAngle = 0.2 //
FireDispSpeed = 15.1 // /

NeedFuse = false

IsSoundLooped = true
SoundNumber = 5